Maug_Mod_1800_more_sessions_1.30

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    • Maug_Mod_1800_more_sessions_1.30

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      Maug_Mod_1800_more_sessions_1.31


      Version differences
      The difference is basically in the number of new worlds and whether DLC worlds are added.

      Maug_Mod_1800_more_sessions_1.3_small
      Contains
      - 1 old world
      - 1 New World

      Maug_Mod_1800_more_sessions_1.3_small_DLC
      Contains
      - 1 old world
      - 1 New World
      - 1 arctic
      - 1 Cape Trelawney

      Maug_Mod_1800_more_sessions_1.3_medium
      Contains
      - 2 old world
      - 2 New World

      Maug_Mod_1800_more_sessions_1.3_medium_DLC
      Contains
      - 2 old world
      - 2 New World
      - 2 Arctic
      - 1 Cape Trelawney

      Maug_Mod_1800_more_sessions_1.3_large
      Contains
      - 5 old world
      - 5 New World

      Maug_Mod_1800_more_sessions_1.3_large_DLC
      Contains
      - 5 old world
      - 5 New World
      - 2 Arctic
      - 1 Cape Trelawney

      So now something good found out who wants to have different island arrangements that I can from Spice it up the mods:
      [Adjustments] Northern Rivers removed
      [Adjustments] Southern Rivers removed
      [Adjustments] Map Seeds Patch 3

      If you have this activity and discover a new world, change the island arrangement as well.

      Jacobi22 schrieb:

      For different maps in the "Mehr-Welten-Mod" you create a game with the desired setting, e.g. with these three activated mod's or you have an already created map to run. After starting the game you set these three mods to the exact opposite status as they were when the game was created, i.e. if they were active when the game was created, they must now become inactive and vice versa. It is also not necessary to activate or deactivate all three of the named mods at once, you can also combine them. the two "River removed" -Mods remove the rivers, in my opinion. should that also work with the mods "Northern or Southern Rivers reduced" (reduced rivers - 4 islands without rivers per map). Map Seed Patch 3 brings back the card numbers from patch 3, which means for us players that the card with the number / ID = XXX now has a different design, islands and resources are distributed differently

      Important NOTE !
      If you play the campaign you should first explore the original New World and then the other new ones

      1.23- Important adjustments to update 9

      1.30- Added different versions
      - A bug has been fixed that no more expeditions came. Therefore, all worlds can no longer be reached by expeditions, but can be clicked on in the world view
      It is important to select only one world at a time, otherwise Anno will crash
      - Cape Trelawney 2 has been removed.
      - With the discovery of the third Cape Trelawney, the maps overlap and the grass flickers.
      - Adjustments for New Horizons

      1.31
      - the names for some new worlds are wrong in the ships menu.

      PS. Unfortunately it is not possible to add a new Enebas if it is the first. Possible cause: The NPC are not created in the new worlds and so their islands are not, which leads to an error.