Hey guys, I would like to create a trade union upgrade which provide more attraction and lower radius.
I try to create it, but it's not work.
I wonder what's wrong with the code.
Here is my code:
trade union LV1
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I try to create it, but it's not work.
I wonder what's wrong with the code.
Here is my code:
trade union LV1
Source Code
- <Asset>
- <Template>Guildhouse</Template>
- <Values>
- <Standard>
- <GUID>1010516</GUID>
- <Name>guild_house</Name>
- <IconFilename>data/ui/2kimages/main/3dicons/icon_guildhouse.png</IconFilename>
- <InfoDescription>118031</InfoDescription>
- </Standard>
- <Building>
- <BuildingCategoryName>11152</BuildingCategoryName>
- <BuildModeRandomRotation>90</BuildModeRandomRotation>
- <AssociatedRegions>Moderate</AssociatedRegions>
- </Building>
- <Blocking />
- <Cost>
- <Costs>
- <Item>
- <Ingredient>1010017</Ingredient>
- <Amount>2500</Amount>
- </Item>
- <Item>
- <Ingredient>1010196</Ingredient>
- <Amount>25</Amount>
- </Item>
- <Item>
- <Ingredient>1010205</Ingredient>
- <Amount>5</Amount>
- </Item>
- <Item>
- <Ingredient>1010218</Ingredient>
- </Item>
- <Item>
- <Ingredient>1010207</Ingredient>
- </Item>
- <Item>
- <Ingredient>1010202</Ingredient>
- </Item>
- </Costs>
- </Cost>
- <Object>
- <Variations>
- <Item>
- <Filename>data/graphics/buildings/special/guild_house/guild_house.cfg</Filename>
- </Item>
- </Variations>
- </Object>
- <Mesh />
- <Selection>
- <Colors>
- <WeakSelectionColorType>NoColor</WeakSelectionColorType>
- </Colors>
- </Selection>
- <Text>
- <LocaText>
- <English>
- <Text>Trade Union</Text>
- <Status>Exported</Status>
- <ExportCount>2</ExportCount>
- </English>
- </LocaText>
- <LineID>3738</LineID>
- </Text>
- <Constructable />
- <Locked />
- <SoundEmitter>
- <IncidentSounds>
- <InfectedFire>
- <Item>
- <Sound>214659</Sound>
- </Item>
- </InfectedFire>
- </IncidentSounds>
- <BuildingRepaired>
- <Item>
- <Sound>203866</Sound>
- </Item>
- </BuildingRepaired>
- </SoundEmitter>
- <FeedbackController />
- <Infolayer />
- <ItemContainer>
- <SocketScopeRadius>15</SocketScopeRadius>
- <UnsocketSound>247106</UnsocketSound>
- </ItemContainer>
- <UpgradeList />
- <Attackable>
- <MaximumHitPoints>3500</MaximumHitPoints>
- <SelfHealPerHealTick>4</SelfHealPerHealTick>
- <ExplosionEffectsMin>1</ExplosionEffectsMin>
- <ExplosionEffectsMax>1</ExplosionEffectsMax>
- </Attackable>
- <Pausable />
- <Maintenance>
- <Maintenances>
- <Item>
- <Product>1010017</Product>
- <Amount>50</Amount>
- <InactiveAmount>25</InactiveAmount>
- </Item>
- </Maintenances>
- </Maintenance>
- <IncidentInfluencer />
- <Culture />
- <StorageBase />
- <Upgradable>
- <NextGUID>100516561</NextGUID>
- <UpgradeCost>
- <Item>
- <Amount>2500</Amount>
- <Ingredient>1010017</Ingredient>
- </Item>
- <Item>
- <Amount>1</Amount>
- <Ingredient>1010196</Ingredient>
- </Item>
- <Item>
- <Amount>0</Amount>
- <Ingredient>1010205</Ingredient>
- </Item>
- <Item>
- <Ingredient>1010218</Ingredient>
- <Amount>0</Amount>
- </Item>
- <Item>
- <Ingredient>1010207</Ingredient>
- <Amount>0</Amount>
- </Item>
- <Item>
- <Ingredient>1010202</Ingredient>
- <Amount>0</Amount>
- </Item>
- </UpgradeCost>
- <CurrentTier>1</CurrentTier>
- </Upgradable>
- <Warehouse />
- <LogisticNode />
- <Distribution />
- </Values>
- </Asset>