Tutorial 4 Anaconda baubar machen

    • Tutorial 4 Anaconda baubar machen

      Wie erstellt man neue Schiffe oder macht ein nicht baubares Schiff baubar?

      Nachdem ihr nun gelernt habt wie ihr die Werte von Objekten ändern könnt, geht es heute darum das Schiff Anaconda baubar zu machen und darum neue Objekte hinzuzufügen.
      In diesem Tutorial wird ausschließlich gezeigt wie ihr neue Einheiten mit bereits vorhandenen Texturen und Grafiken erstellen könnt.
      Erst im nächsten Tutorial wird dann erklärt, wie ihr dann Gebäude in euer Baumenü einfügen könnt.

      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

      Anaconda baubar machen

      1.Zuallererst müsst ihr eine neue ID erstellen, damit ihr dem Schiff andere Werte geben könnt, ohne die von Keto zu verändern. Wie das geht wird ja bereits in Tutorial 2 erklärt. Gibt dem Schiff am besten einen neuen Namen und nicht Anaconda.
      Beispiel: 20200=Barracudas
      Merk dir diese ID.
      2.Suche nun die Id von Ketos Schiff, also suche mit der Funktion Strg + f nach dem Schiff Anaconda und kopiere diese ID.
      3.Speichere nun die Datei guids.txt und danach Speichere mit dem RDA-Editor.
      4.Suche nun in patch8.rda in der Datei data/config/game/assets.xml nach der kopierten ID.
      Das sollte nun wie folgt aussehen:

      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Sorry ich musste ab hier den Thread aufteilen, da max. 10000 Zeichen erlaubt sind

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von erpel98 ()

    • <Asset>
      <Template>FlagShip</Template>
      <Values>
      <AIInfos>
      <ObjectStrength>20</ObjectStrength>
      </AIInfos>
      <BuildCost />
      <Hitpoints>
      <MaxHitpoints>10000</MaxHitpoints>
      </Hitpoints>
      <InfoLayer />
      <ItemContainer />
      <KIModule>
      <ModuleCall />
      </KIModule>
      <MaintenanceCost>
      <MaintenanceType>Military</MaintenanceType>
      </MaintenanceCost>
      <Mesh />
      <Object>
      <Variations>
      <Item>
      <Filename>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship.cfg</Filename>
      </Item>
      </Variations>
      <AssetCategory>-1076269534</AssetCategory>
      <ObjectFlags>NotHijackable;NoEmpTarget</ObjectFlags>
      </Object>
      <ObjectSpawner />
      <RepairShips>
      <HealingPointsPerMinute>100</HealingPointsPerMinute>
      <RepairRadius>15</RepairRadius>
      <SelfHealingPointsPerMinute>10</SelfHealingPointsPerMinute>
      <RepairWhenInactive>1</RepairWhenInactive>
      </RepairShips>
      <Selection>
      <SelectionRadius>10</SelectionRadius>
      <GUIType>NeutralBase</GUIType>
      </Selection>
      <Ship>
      <DriftArea>28672</DriftArea>
      <DestructionConfig>data\graphics\effects\military\ship_explosion_large.cfg</DestructionConfig>
      <BuildGUID>0</BuildGUID>
      <OnWaterSlow>1</OnWaterSlow>
      </Ship>
      <Combat>
      <AttackRange>163840</AttackRange>
      <DamagePerSecond>122880</DamagePerSecond>
      <AttackSpeed>2500</AttackSpeed>
      <AttackLayer>UnderWater;Water;Air</AttackLayer>
      <AttackAngles>
      <Item>
      <BaseAngle>180</BaseAngle>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_back0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun02.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>180</BaseAngle>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_back1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun02.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_front0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_front1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun02.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_2</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_3</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_4</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_5</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_6</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_7</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_8</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_9</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_10</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_11</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Air</LayerAttack>
      <DummyBase>gun_missile_0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_missile.cfg</WeaponCFG>
      <ProjectileGUID>20036</ProjectileGUID>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Air</LayerAttack>
      <DummyBase>gun_missile_1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_missile.cfg</WeaponCFG>
      <ProjectileGUID>20036</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_2</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_3</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_4</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_5</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_6</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_7</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_8</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      </AttackAngles>
      <FixedTargetPitch>81920</FixedTargetPitch>
      </Combat>
      <Standard>
      <Name>raiders_flagship_normal</Name>
      <GUID>20064</GUID>
      <Creator>Joachim</Creator>
      <CreationTime>2010-12-01 10:45</CreationTime>
      <LastChangeUser>mais</LastChangeUser>
      <LastChangeTime>2011-11-28 17:16</LastChangeTime>
      </Standard>
      <TradingPrice />
      <Transport />
      <Walking>
      <TurnSpeed>49152</TurnSpeed>
      <TurnRadius>32768</TurnRadius>
      <TurnRadiusMinimum>4096</TurnRadiusMinimum>
      <TurnDeceleration>512</TurnDeceleration>
      <Leaning>32768</Leaning>
      <Acceleration>2048</Acceleration>
      <Deceleration>2048</Deceleration>
      <SoundMoving>98414</SoundMoving>
      </Walking>
      <Nameable />
      <ThirdpartyObject />
      <FeedbackHub />
      <Reward />
      <Ghost>
      <GhostFile>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_hologram.cfg</GhostFile>
      </Ghost>
      <TradePartner />
      <Warehouse>
      <Capacity>100</Capacity>
      </Warehouse>
      <DummyManager />
      </Values>
      </Asset>
    • <groups>
      <group>
      <Name>military_ships</Name>
      <Assets>
      <Asset>
      <Template>FlagShip</Template>
      <Values>
      <AIInfos>
      <ObjectStrength>20</ObjectStrength>
      </AIInfos>
      <BuildCost />
      <Hitpoints>
      <MaxHitpoints>10000</MaxHitpoints>
      </Hitpoints>
      <InfoLayer />
      <ItemContainer />
      <KIModule>
      <ModuleCall />
      </KIModule>
      <MaintenanceCost>
      <MaintenanceType>Military</MaintenanceType>
      </MaintenanceCost>
      <Mesh />
      <Object>
      <Variations>
      <Item>
      <Filename>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship.cfg</Filename>
      </Item>
      </Variations>
      <AssetCategory>-1076269534</AssetCategory>
      <ObjectFlags>NotHijackable;NoEmpTarget</ObjectFlags>
      </Object>
      <ObjectSpawner />
      <RepairShips>
      <HealingPointsPerMinute>100</HealingPointsPerMinute>
      <RepairRadius>15</RepairRadius>
      <SelfHealingPointsPerMinute>10</SelfHealingPointsPerMinute>
      <RepairWhenInactive>1</RepairWhenInactive>
      </RepairShips>
      <Selection>
      <SelectionRadius>10</SelectionRadius>
      <GUIType>NeutralBase</GUIType>
      </Selection>
      <Ship>
      <DriftArea>28672</DriftArea>
      <DestructionConfig>data\graphics\effects\military\ship_explosion_large.cfg</DestructionConfig>
      <BuildGUID>0</BuildGUID>
      <OnWaterSlow>1</OnWaterSlow>
      </Ship>
      <Combat>
      <AttackRange>163840</AttackRange>
      <DamagePerSecond>122880</DamagePerSecond>
      <AttackSpeed>2500</AttackSpeed>
      <AttackLayer>UnderWater;Water;Air</AttackLayer>
      <AttackAngles>
      <Item>
      <BaseAngle>180</BaseAngle>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_back0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun02.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>180</BaseAngle>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_back1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun02.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_front0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <AngleDeviation>170</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_front1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_frontgun02.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_2</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_3</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_4</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_5</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_6</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_7</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_8</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_9</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
    • <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_10</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>90</AngleDeviation>
      <LayerAttack>Water</LayerAttack>
      <DummyBase>gun_aa_11</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_aagun_01.cfg</WeaponCFG>
      <ProjectileGUID>20026</ProjectileGUID>
      <MaxShipShotDuration>750</MaxShipShotDuration>
      </Item>
      <Item>
      <BaseAngle>-90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Air</LayerAttack>
      <DummyBase>gun_missile_0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_missile.cfg</WeaponCFG>
      <ProjectileGUID>20036</ProjectileGUID>
      </Item>
      <Item>
      <BaseAngle>90</BaseAngle>
      <AngleDeviation>180</AngleDeviation>
      <LayerAttack>Air</LayerAttack>
      <DummyBase>gun_missile_1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_missile.cfg</WeaponCFG>
      <ProjectileGUID>20036</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_0</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_1</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_2</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_3</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_4</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_5</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_6</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_7</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      <Item>
      <DummyBase>gun_waterbomb_8</DummyBase>
      <WeaponCFG>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_gunport_waterbomb.cfg</WeaponCFG>
      <ProjectileGUID>20090</ProjectileGUID>
      </Item>
      </AttackAngles>
      <FixedTargetPitch>81920</FixedTargetPitch>
      </Combat>
      <Standard>
      <Name>raiders_flagship_normal</Name>
      <GUID>20064</GUID>
      <Creator>Joachim</Creator>
      <CreationTime>2010-12-01 10:45</CreationTime>
      <LastChangeUser>mais</LastChangeUser>
      <LastChangeTime>2011-11-28 17:16</LastChangeTime>
      </Standard>
      <TradingPrice />
      <Transport />
      <Walking>
      <TurnSpeed>49152</TurnSpeed>
      <TurnRadius>32768</TurnRadius>
      <TurnRadiusMinimum>4096</TurnRadiusMinimum>
      <TurnDeceleration>512</TurnDeceleration>
      <Leaning>32768</Leaning>
      <Acceleration>2048</Acceleration>
      <Deceleration>2048</Deceleration>
      <SoundMoving>98414</SoundMoving>
      </Walking>
      <Nameable />
      <ThirdpartyObject />
      <FeedbackHub />
      <Reward />
      <Ghost>
      <GhostFile>data\graphics\vehicles\third_party\raiders_flagship\raiders_flagship_hologram.cfg</GhostFile>
      </Ghost>
      <TradePartner />
      <Warehouse>
      <Capacity>100</Capacity>
      </Warehouse>
      <DummyManager />
      </Values>
      </Asset>
      </Assets>
      </Group>
      </Groups>
    • Sollte bereits der Eintrag mit dem Colossus gemacht worden sein, so kopiert den Code der Anaconda einfach unter </Asset>

      6.Füge bei dem Tag GUID bei dem Kopiertem der Anaconda die neu erstellte ID ein.

      7.Da wir jetzt ja auch noch wollen, dass dieses Schiff Credits und Materialien kostet, müssen wir noch manches ändern.

      <BuildCost>
      <ResourceCost>
      <Credits>75000</Credits>
      </ResourceCost>
      <ProductCost>
      <Steel>80000</Steel>
      <BuildingModules>50000</BuildingModules>
      <HeavyWeapons>80000</HeavyWeapons>
      <Weapons>60000</Weapons>
      </ProductCost>
      <NeedsIntermediatelevel>IntermediateTycoons4</NeedsIntermediatelevel>
      <ConstructionTime>1200000</ConstructionTime>
      </BuildCost>
      Dazu musst du einfach im Code die Zeile <BuildCost /> löschen und den Code oben an dieser Stelle einfügen.

      Diese Stelle musst du auch noch ändern:
      <MaintenanceCost>
      <MaintenanceType>Military</MaintenanceType>
      </MaintenanceCost>

      zu:

      <MaintenanceCost>
      <ActiveCost>500</ActiveCost>
      <MaintenanceType>Military</MaintenanceType>
      </MaintenanceCost>

      Außerdem musst du noch unter der Zeile <DestructionConfig>data\graphics\effects\military\ship_explosion_large.cfg</DestructionConfig>

      <ShipClaimNeeded>98304</ShipClaimNeeded>

      schreiben.

      8.Nun braucht ihr noch die Werft wo ihr das Schiff bauen wollt.
      Dazu braucht ihr wieder die ID der Werft und den Code dazu aus assets.xml

      Wenn ihr diesen habt, dann empfiehlt es sich eine weitere <Group> anzulegen.

      Also vielleicht vor der letzten Zeile mit dem Tag </Groups>:

      <Group>
      <Name>buildings</Name>
      <Assets>
      ,,Hier der Code der Werft den ihr aus assets.xml kopiert habt. (Zur Erinnerung ein Objekt fängt immer mit <asset> an und endet mit </asset>)''
      </Assets>
      </Group>

      9.Um nun die alte Werft zu überschreiben benötigt ihr noch <BaseAssetGUID>,,ID' der Werft'' </BaseAssetGUID> . Fügt das gleich nach <asset> bei der Werft in die nächste Zeile ein
      10.Nun müsst ihr noch die Schiffs ID zur Werft hinzufügen. Setzt dazu unter
      <Item>
      <GUID>,,Die ID eines beliebigen Schiffes</GUID>
      </Item>

      <Item>
      <GUID>,,Die ID eures Schiffes``</GUID>
      </Item>

      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

      Nächstes mal zeige ich euch dann wie ihr neue Gebäude ins Baumenü einfügen könnt, euren Objekten Icons gibt und wie ihr eine description gibt

      Ich hoffe, dass es bei euch funktioniert und freue mich auf Fragen oder auch Verbesserungen
      Viel Spaß beim rumprobieren

      Bei Fragen könnt ihr mir gerne schreiben
      Meine E-Mail lautet erpel9898@web.de

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