Anno 2070 .cfg-Dateien ändern

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    • Ich habe ja nicht die ganze Cfg geschickt, da sie zu viele Zeichen hat.

      Was meinst du mit </m_Files> dann du schließt files damit und öffnest dann models
      <m_Models> ??

      Hier ist die momentane Cfg
      Kannst du mir bitte sagen, was ich ändern mzss, damit das Gebäude z.b 6x6 groß wird ? Und danke für die Hilfe :) Hab sie in 2 Schüben geschickt, da es anders nicht geht

      <m_Files>
      <m_Config><m_Models><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\rdm\debris_recycler_ecos_lod0.rdm</m_FileName>
      <m_Animations><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_work01.rdm</m_FileName>
      <m_LoopCount>0</m_LoopCount>
      <m_Scale>1.000000</m_Scale>
      <m_ConfigType>ANIMATION</m_ConfigType>
      </m_Config>
      <m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_idle01.rdm</m_FileName>
      <m_LoopCount>0</m_LoopCount>
      <m_Scale>1.000000</m_Scale>
      <m_ConfigType>ANIMATION</m_ConfigType>
      </m_Config>
      </m_Animations>
      <m_Transformer>
      <m_Config>
      <m_Position.x>0.000000</m_Position.x>
      <m_Position.y>0.000000</m_Position.y>
      <m_Position.z>0.000000</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>
      <m_Scale>2.000000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      <m_ConfigType>MODEL</m_ConfigType>
      <m_Materials><m_Config><m_Name>Default Standard</m_Name>
      <m_ShaderIndex>10</m_ShaderIndex>
      <m_AmbientColor.r>0.500000</m_AmbientColor.r>
      <m_AmbientColor.g>0.500000</m_AmbientColor.g>
      <m_AmbientColor.b>0.500000</m_AmbientColor.b>
      <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      <m_DiffuseTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_diff.png</m_DiffuseTexture>
      <m_NormalTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_norm.png</m_NormalTexture>
      <m_EnvironmentTexture>data\graphics\effects\environment\reflection_map_bw_blurred.dds</m_EnvironmentTexture>
      <m_HeightTexture></m_HeightTexture>
      <m_MaskTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_mask.png</m_MaskTexture>
      <m_RipplesTexture></m_RipplesTexture>
      <m_VertexFormat>P4h_N4b_G4b_B4b_T2h_I4b</m_VertexFormat>
      <m_DiffuseEnabled>1</m_DiffuseEnabled>
      <m_NormalEnabled>1</m_NormalEnabled>
      <m_EnvironmentEnabled>1</m_EnvironmentEnabled>
      <m_ParallaxEnabled>0</m_ParallaxEnabled>
      <m_RipplesEnabled>0</m_RipplesEnabled>
      <m_NumBonesPerVertex>1</m_NumBonesPerVertex>
      <m_ConfigType>MATERIAL</m_ConfigType>
      </m_Config>
      </m_Materials>
      </m_Config>
      </m_Models>
      <m_Effects><m_Config><m_FileName>data\graphics\effects\particles\ambient_steam.efc</m_FileName>
      <m_ConfigType>EFFECT</m_ConfigType>
      <m_Transformer><m_Config><m_Position.x>-0.569049</m_Position.x>
      <m_Position.y>0.284180</m_Position.y>
      <m_Position.z>-0.647636</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>
      <m_Scale>2.000000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      </m_Config>
      <m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
      <m_ConfigType>EFFECT</m_ConfigType>
      <m_Transformer><m_Config><m_Position.x>-0.434131</m_Position.x>
      <m_Position.y>0.596729</m_Position.y>
      <m_Position.z>-0.742445</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>-0.921052</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>-0.389174</m_Rotation.w>
      <m_Scale>0.600000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      </m_Config>
      <m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
      <m_ConfigType>EFFECT</m_ConfigType>
      <m_Transformer><m_Config><m_Position.x>-0.230698</m_Position.x>
      <m_Position.y>0.596729</m_Position.y>
      <m_Position.z>-0.471699</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>-0.921052</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>-0.389174</m_Rotation.w>
      <m_Scale>0.600000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      </m_Config>
      <m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
      <m_ConfigType>EFFECT</m_ConfigType>
      <m_Transformer><m_Config><m_Position.x>-0.927838</m_Position.x>
      <m_Position.y>0.254883</m_Position.y>
      <m_Position.z>-0.129462</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>
      <m_Scale>1.000000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
    • Und hier der Zweite Teil:

      <m_Config><m_StartDamage>200</m_StartDamage>
      <m_EndDamage>255</m_EndDamage>
      <m_StartScale>0.300000</m_StartScale>
      <m_EndScale>1.500000</m_EndScale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>DAMAGE_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      </m_Config>
      <m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
      <m_ConfigType>EFFECT</m_ConfigType>
      <m_Transformer><m_Config><m_Position.x>0.115694</m_Position.x>
      <m_Position.y>0.254884</m_Position.y>
      <m_Position.z>-1.051125</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>
      <m_Scale>1.000000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      <m_Config><m_StartDamage>200</m_StartDamage>
      <m_EndDamage>255</m_EndDamage>
      <m_StartScale>0.300000</m_StartScale>
      <m_EndScale>1.500000</m_EndScale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>DAMAGE_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      </m_Config>
      <m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
      <m_ConfigType>EFFECT</m_ConfigType>
      <m_Transformer><m_Config><m_Position.x>0.263769</m_Position.x>
      <m_Position.y>0.522168</m_Position.y>
      <m_Position.z>0.697452</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>
      <m_Scale>1.000000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      <m_Config><m_StartDamage>200</m_StartDamage>
      <m_EndDamage>255</m_EndDamage>
      <m_StartScale>0.300000</m_StartScale>
      <m_EndScale>1.500000</m_EndScale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>DAMAGE_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      </m_Config>
      </m_Effects>
      <m_TerrainDecals><m_Config><m_Extend.x>2.000000</m_Extend.x>
      <m_Extend.y>2.000000</m_Extend.y>
      <m_TexCoords.x>0.000000</m_TexCoords.x>
      <m_TexCoords.y>0.000000</m_TexCoords.y>
      <m_TexCoords.z>0.750000</m_TexCoords.z>
      <m_TexCoords.w>0.750000</m_TexCoords.w>
      <m_ConfigType>TERRAINDECAL</m_ConfigType>
      <m_Materials><m_Config><m_Name></m_Name>
      <m_ShaderIndex>0</m_ShaderIndex>
      <m_AmbientColor.r>0.000000</m_AmbientColor.r>
      <m_AmbientColor.g>0.000000</m_AmbientColor.g>
      <m_AmbientColor.b>0.000000</m_AmbientColor.b>
      <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      <m_DiffuseTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_ground.png</m_DiffuseTexture>
      <m_NormalTexture></m_NormalTexture>
      <m_EnvironmentTexture></m_EnvironmentTexture>
      <m_HeightTexture></m_HeightTexture>
      <m_MaskTexture></m_MaskTexture>
      <m_RipplesTexture></m_RipplesTexture>
      <m_VertexFormat></m_VertexFormat>
      <m_DiffuseEnabled>1</m_DiffuseEnabled>
      <m_NormalEnabled>0</m_NormalEnabled>
      <m_EnvironmentEnabled>0</m_EnvironmentEnabled>
      <m_ParallaxEnabled>0</m_ParallaxEnabled>
      <m_RipplesEnabled>0</m_RipplesEnabled>
      <m_NumBonesPerVertex>0</m_NumBonesPerVertex>
      <m_ConfigType>MATERIAL</m_ConfigType>
      </m_Config>
      </m_Materials>
      </m_Config>
      </m_TerrainDecals>
      <m_Sequences><m_Config><m_SequenceID>6000</m_SequenceID>
      <m_Looped>1</m_Looped>
      <m_Speed>1.000000</m_Speed>
      <Track><TrackID>1</TrackID>
      <TrackElement><Type>0</Type>
      <m_StartTime>0</m_StartTime>
      <m_EndTime>24000</m_EndTime>
      <m_ModelID>0</m_ModelID>
      <m_AnimationID>0</m_AnimationID>
      </TrackElement>
      </Track>
      <Track><TrackID>2</TrackID>
      <TrackElement><Type>1</Type>
      <m_StartTime>0</m_StartTime>
      <m_EndTime>3000</m_EndTime>
      <m_EffectID>0</m_EffectID>
      </TrackElement>
      </Track>
      <Track><TrackID>3</TrackID>
      <TrackElement><Type>1</Type>
      <m_StartTime>0</m_StartTime>
      <m_EndTime>1200</m_EndTime>
      <m_EffectID>1</m_EffectID>
      </TrackElement>
      </Track>
      <Track><TrackID>4</TrackID>
      <TrackElement><Type>1</Type>
      <m_StartTime>0</m_StartTime>
      <m_EndTime>1200</m_EndTime>
      <m_EffectID>2</m_EffectID>
      </TrackElement>
      </Track>
      <m_ConfigType>SEQUENCE</m_ConfigType>
      </m_Config>
      <m_Config><m_SequenceID>5000</m_SequenceID>
      <m_Looped>1</m_Looped>
      <m_Speed>1.000000</m_Speed>
      <Track><TrackID>1</TrackID>
      <TrackElement><Type>0</Type>
      <m_StartTime>0</m_StartTime>
      <m_EndTime>32</m_EndTime>
      <m_ModelID>0</m_ModelID>
      <m_AnimationID>1</m_AnimationID>
      </TrackElement>
      </Track>
      <Track><TrackID>2</TrackID>
      <TrackElement><Type>2</Type>
      <m_StartTime>0</m_StartTime>
    • nutze dafür das code system

      Quellcode

      1. <m_Config>
      2. <m_Files>
      3. <m_Config><m_FileName>data/graphics\buildings\ecos\production\debris_recycler_ecos\rdm\debris_recycler_ecos_lod0.rdm</m_FileName>hier eine CFG keine Rdm !
      4. <m_ConfigType>FILE</m_ConfigType>
      5. <m_Transformer><m_Config>
      6. <m_Position.x>0.000000</m_Position.x>
      7. <m_Position.y>0.000000</m_Position.y>
      8. <m_Position.z>0.900000</m_Position.z>
      9. <m_Rotation.x>0.000000</m_Rotation.x>
      10. <m_Rotation.y>0.707107</m_Rotation.y>
      11. <m_Rotation.z>0.000000</m_Rotation.z>
      12. <m_Rotation.w>0.707107</m_Rotation.w>
      13. <m_Scale>1.000000</m_Scale>
      14. <m_Conditions>0</m_Conditions>
      15. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      16. </m_Config>
      17. </m_Transformer>
      18. </m_Config>
      19. </m_Files>
      20. <m_Models><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\rdm\debris_recycler_ecos_lod0.rdm</m_FileName>
      21. <m_Animations><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_work01.rdm</m_FileName>
      22. <m_LoopCount>0</m_LoopCount>
      23. <m_Scale>1.000000</m_Scale>
      24. <m_ConfigType>ANIMATION</m_ConfigType>
      25. </m_Config>
      26. <m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_idle01.rdm</m_FileName>
      27. <m_LoopCount>0</m_LoopCount>
      28. <m_Scale>1.000000</m_Scale>
      29. <m_ConfigType>ANIMATION</m_ConfigType>
      30. </m_Config>
      31. </m_Animations>
      32. <m_ConfigType>MODEL</m_ConfigType>
      33. <m_Materials><m_Config><m_Name>Default Standard</m_Name>
      34. <m_ShaderIndex>10</m_ShaderIndex>
      35. <m_AmbientColor.r>0.500000</m_AmbientColor.r>
      36. <m_AmbientColor.g>0.500000</m_AmbientColor.g>
      37. <m_AmbientColor.b>0.500000</m_AmbientColor.b>
      38. <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      39. <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      40. <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      41. <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      42. <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      43. <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      44. <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      45. <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      46. <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      47. <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      48. <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      49. <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      50. <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      51. <m_DiffuseTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_diff.png</m_DiffuseTexture>
      52. <m_NormalTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_norm.png</m_NormalTexture>
      53. <m_EnvironmentTexture>data\graphics\effects\environment\reflection_map_bw_blurred.dds</m_EnvironmentTexture>
      54. <m_HeightTexture></m_HeightTexture>
      55. <m_MaskTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_mask.png</m_MaskTexture>
      56. <m_RipplesTexture></m_RipplesTexture>
      57. <m_VertexFormat>P4h_N4b_G4b_B4b_T2h_I4b</m_VertexFormat>
      58. <m_DiffuseEnabled>1</m_DiffuseEnabled>
      59. <m_NormalEnabled>1</m_NormalEnabled>
      60. <m_EnvironmentEnabled>1</m_EnvironmentEnabled>
      61. <m_ParallaxEnabled>0</m_ParallaxEnabled>
      62. <m_RipplesEnabled>0</m_RipplesEnabled>
      63. <m_NumBonesPerVertex>1</m_NumBonesPerVertex>
      64. <m_ConfigType>MATERIAL</m_ConfigType>
      65. </m_Config>
      66. </m_Materials>
      67. <m_Transformer><m_Config><m_Position.x>0.000000</m_Position.x>
      68. <m_Position.y>0.000000</m_Position.y>
      69. <m_Position.z>0.000000</m_Position.z>
      70. <m_Rotation.x>0.000000</m_Rotation.x>
      71. <m_Rotation.y>0.000000</m_Rotation.y>
      72. <m_Rotation.z>0.000000</m_Rotation.z>
      73. <m_Rotation.w>1.000000</m_Rotation.w>
      74. <m_Scale>2.000000</m_Scale>
      75. <m_Conditions>0</m_Conditions>
      76. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      77. </m_Config>
      78. </m_Transformer>
      79. </m_Config>
      80. </m_Models>
      81. <m_Effects><m_Config><m_FileName>data\graphics\effects\particles\ambient_steam.efc</m_FileName>
      82. <m_ConfigType>EFFECT</m_ConfigType>
      83. <m_Transformer><m_Config><m_Position.x>-0.569049</m_Position.x>
      84. <m_Position.y>0.284180</m_Position.y>
      85. <m_Position.z>-0.647636</m_Position.z>
      86. <m_Rotation.x>0.000000</m_Rotation.x>
      87. <m_Rotation.y>0.000000</m_Rotation.y>
      88. <m_Rotation.z>0.000000</m_Rotation.z>
      89. <m_Rotation.w>1.000000</m_Rotation.w>
      90. <m_Scale>2.000000</m_Scale>
      91. <m_Conditions>0</m_Conditions>
      92. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      93. </m_Config>
      94. </m_Transformer>
      95. </m_Config>
      96. <m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
      97. <m_ConfigType>EFFECT</m_ConfigType>
      98. <m_Transformer><m_Config><m_Position.x>-0.434131</m_Position.x>
      99. <m_Position.y>0.596729</m_Position.y>
      100. <m_Position.z>-0.742445</m_Position.z>
      101. <m_Rotation.x>0.000000</m_Rotation.x>
      102. <m_Rotation.y>-0.921052</m_Rotation.y>
      103. <m_Rotation.z>0.000000</m_Rotation.z>
      104. <m_Rotation.w>-0.389174</m_Rotation.w>
      105. <m_Scale>0.600000</m_Scale>
      106. <m_Conditions>0</m_Conditions>
      107. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      108. </m_Config>
      109. </m_Transformer>
      110. </m_Config>
      111. <m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
      112. <m_ConfigType>EFFECT</m_ConfigType>
      113. <m_Transformer><m_Config><m_Position.x>-0.230698</m_Position.x>
      114. <m_Position.y>0.596729</m_Position.y>
      115. <m_Position.z>-0.471699</m_Position.z>
      116. <m_Rotation.x>0.000000</m_Rotation.x>
      117. <m_Rotation.y>-0.921052</m_Rotation.y>
      118. <m_Rotation.z>0.000000</m_Rotation.z>
      119. <m_Rotation.w>-0.389174</m_Rotation.w>
      120. <m_Scale>0.600000</m_Scale>
      121. <m_Conditions>0</m_Conditions>
      122. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      123. </m_Config>
      124. </m_Transformer>
      125. </m_Config>
      126. <m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
      127. <m_ConfigType>EFFECT</m_ConfigType>
      128. <m_Transformer><m_Config><m_Position.x>-0.927838</m_Position.x>
      129. <m_Position.y>0.254883</m_Position.y>
      130. <m_Position.z>-0.129462</m_Position.z>
      131. <m_Rotation.x>0.000000</m_Rotation.x>
      132. <m_Rotation.y>0.000000</m_Rotation.y>
      133. <m_Rotation.z>0.000000</m_Rotation.z>
      134. <m_Rotation.w>1.000000</m_Rotation.w>
      135. <m_Scale>1.000000</m_Scale>
      136. <m_Conditions>0</m_Conditions>
      137. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      138. </m_Config>
      139. <m_Config><m_StartDamage>200</m_StartDamage>
      140. <m_EndDamage>255</m_EndDamage>
      141. <m_StartScale>0.300000</m_StartScale>
      142. <m_EndScale>1.500000</m_EndScale>
      143. <m_Conditions>0</m_Conditions>
      144. <m_ConfigType>DAMAGE_TRANSFORM</m_ConfigType>
      145. </m_Config>
      146. </m_Transformer>
      147. </m_Config>
      148. <m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
      149. <m_ConfigType>EFFECT</m_ConfigType>
      150. <m_Transformer><m_Config><m_Position.x>0.115694</m_Position.x>
      151. <m_Position.y>0.254884</m_Position.y>
      152. <m_Position.z>-1.051125</m_Position.z>
      153. <m_Rotation.x>0.000000</m_Rotation.x>
      154. <m_Rotation.y>0.000000</m_Rotation.y>
      155. <m_Rotation.z>0.000000</m_Rotation.z>
      156. <m_Rotation.w>1.000000</m_Rotation.w>
      157. <m_Scale>1.000000</m_Scale>
      158. <m_Conditions>0</m_Conditions>
      159. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      160. </m_Config>
      161. <m_Config><m_StartDamage>200</m_StartDamage>
      162. <m_EndDamage>255</m_EndDamage>
      163. <m_StartScale>0.300000</m_StartScale>
      164. <m_EndScale>1.500000</m_EndScale>
      165. <m_Conditions>0</m_Conditions>
      166. <m_ConfigType>DAMAGE_TRANSFORM</m_ConfigType>
      167. </m_Config>
      168. </m_Transformer>
      169. </m_Config>
      170. <m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
      171. <m_ConfigType>EFFECT</m_ConfigType>
      172. <m_Transformer><m_Config><m_Position.x>0.263769</m_Position.x>
      173. <m_Position.y>0.522168</m_Position.y>
      174. <m_Position.z>0.697452</m_Position.z>
      175. <m_Rotation.x>0.000000</m_Rotation.x>
      176. <m_Rotation.y>0.000000</m_Rotation.y>
      177. <m_Rotation.z>0.000000</m_Rotation.z>
      178. <m_Rotation.w>1.000000</m_Rotation.w>
      179. <m_Scale>1.000000</m_Scale>
      180. <m_Conditions>0</m_Conditions>
      181. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      182. </m_Config>
      183. <m_Config><m_StartDamage>200</m_StartDamage>
      184. <m_EndDamage>255</m_EndDamage>
      185. <m_StartScale>0.300000</m_StartScale>
      186. <m_EndScale>1.500000</m_EndScale>
      187. <m_Conditions>0</m_Conditions>
      188. <m_ConfigType>DAMAGE_TRANSFORM</m_ConfigType>
      189. </m_Config>
      190. </m_Transformer>
      191. </m_Config>
      192. </m_Effects>
      193. <m_TerrainDecals><m_Config><m_Extend.x>2.000000</m_Extend.x>
      194. <m_Extend.y>2.000000</m_Extend.y>
      195. <m_TexCoords.x>0.000000</m_TexCoords.x>
      196. <m_TexCoords.y>0.000000</m_TexCoords.y>
      197. <m_TexCoords.z>0.750000</m_TexCoords.z>
      198. <m_TexCoords.w>0.750000</m_TexCoords.w>
      199. <m_ConfigType>TERRAINDECAL</m_ConfigType>
      200. <m_Materials><m_Config><m_Name></m_Name>
      201. <m_ShaderIndex>0</m_ShaderIndex>
      202. <m_AmbientColor.r>0.000000</m_AmbientColor.r>
      203. <m_AmbientColor.g>0.000000</m_AmbientColor.g>
      204. <m_AmbientColor.b>0.000000</m_AmbientColor.b>
      205. <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      206. <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      207. <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      208. <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      209. <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      210. <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      211. <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      212. <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      213. <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      214. <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      215. <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      216. <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      217. <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      218. <m_DiffuseTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_ground.png</m_DiffuseTexture>
      219. <m_NormalTexture></m_NormalTexture>
      220. <m_EnvironmentTexture></m_EnvironmentTexture>
      221. <m_HeightTexture></m_HeightTexture>
      222. <m_MaskTexture></m_MaskTexture>
      223. <m_RipplesTexture></m_RipplesTexture>
      224. <m_VertexFormat></m_VertexFormat>
      225. <m_DiffuseEnabled>1</m_DiffuseEnabled>
      226. <m_NormalEnabled>0</m_NormalEnabled>
      227. <m_EnvironmentEnabled>0</m_EnvironmentEnabled>
      228. <m_ParallaxEnabled>0</m_ParallaxEnabled>
      229. <m_RipplesEnabled>0</m_RipplesEnabled>
      230. <m_NumBonesPerVertex>0</m_NumBonesPerVertex>
      231. <m_ConfigType>MATERIAL</m_ConfigType>
      232. </m_Config>
      233. </m_Materials>
      234. </m_Config>
      235. </m_TerrainDecals>
      236. <m_Sequences><m_Config><m_SequenceID>5000</m_SequenceID>
      237. <m_Looped>1</m_Looped>
      238. <m_Speed>1.000000</m_Speed>
      239. <Track><TrackID>1</TrackID>
      240. <TrackElement><Type>0</Type>
      241. <m_StartTime>0</m_StartTime>
      242. <m_EndTime>32</m_EndTime>
      243. <m_ModelID>0</m_ModelID>
      244. <m_AnimationID>1</m_AnimationID>
      245. </TrackElement>
      246. </Track>
      247. <Track><TrackID>2</TrackID>
      248. <TrackElement><Type>2</Type>
      249. <m_StartTime>0</m_StartTime>
      250. <m_EndTime>1000</m_EndTime>
      251. <m_Condition>0</m_Condition>
      252. </TrackElement>
      253. </Track>
      254. <m_ConfigType>SEQUENCE</m_ConfigType>
      255. </m_Config>
      256. <m_Config><m_SequenceID>6000</m_SequenceID>
      257. <m_Looped>1</m_Looped>
      258. <m_Speed>1.000000</m_Speed>
      259. <Track><TrackID>1</TrackID>
      260. <TrackElement><Type>0</Type>
      261. <m_StartTime>0</m_StartTime>
      262. <m_EndTime>6000</m_EndTime>
      263. <m_ModelID>0</m_ModelID>
      264. <m_AnimationID>0</m_AnimationID>
      265. </TrackElement>
      266. </Track>
      267. <Track><TrackID>2</TrackID>
      268. <TrackElement><Type>2</Type>
      269. <m_StartTime>134</m_StartTime>
      270. <m_EndTime>479</m_EndTime>
      271. <m_Condition>32</m_Condition>
      272. </TrackElement>
      273. <TrackElement><Type>2</Type>
      274. <m_StartTime>1571</m_StartTime>
      275. <m_EndTime>2010</m_EndTime>
      276. <m_Condition>32</m_Condition>
      277. </TrackElement>
      278. <TrackElement><Type>2</Type>
      279. <m_StartTime>3047</m_StartTime>
      280. <m_EndTime>3582</m_EndTime>
      281. <m_Condition>32</m_Condition>
      282. </TrackElement>
      283. <TrackElement><Type>2</Type>
      284. <m_StartTime>4951</m_StartTime>
      285. <m_EndTime>5461</m_EndTime>
      286. <m_Condition>32</m_Condition>
      287. </TrackElement>
      288. </Track>
      289. <Track><TrackID>3</TrackID>
      290. <TrackElement><Type>1</Type>
      291. <m_StartTime>0</m_StartTime>
      292. <m_EndTime>1200</m_EndTime>
      293. <m_EffectID>2</m_EffectID>
      294. </TrackElement>
      295. </Track>
      296. <Track><TrackID>4</TrackID>
      297. <TrackElement><Type>1</Type>
      298. <m_StartTime>0</m_StartTime>
      299. <m_EndTime>2000</m_EndTime>
      300. <m_EffectID>8</m_EffectID>
      301. </TrackElement>
      302. </Track>
      303. <Track><TrackID>5</TrackID>
      304. <TrackElement><Type>2</Type>
      305. <m_StartTime>0</m_StartTime>
      306. <m_EndTime>6000</m_EndTime>
      307. <m_Condition>16</m_Condition>
      308. </TrackElement>
      309. </Track>
      310. <m_ConfigType>SEQUENCE</m_ConfigType>
      311. </m_Config>
      312. </m_Sequences>
      313. <m_RenderPropertyFlags>131712</m_RenderPropertyFlags>
      314. <m_Center.x>0.430761</m_Center.x>
      315. <m_Center.y>0.895456</m_Center.y>
      316. <m_Center.z>0.000000</m_Center.z>
      317. <m_Extent.x>2.530761</m_Extent.x>
      318. <m_Extent.y>3.506888</m_Extent.y>
      319. <m_Extent.z>2.100000</m_Extent.z>
      320. <m_Radius>4.807599</m_Radius>
      321. <m_ConfigType>ROOT</m_ConfigType>
      322. </m_Config>
      Alles anzeigen
      ich meine damit die cfg besteht aus verschieden code bestandteilen mit ANFANG und ENDE
      am anfang der cfg muss immer
      <m_Config>
      am ende immer
      </m_Config>

      daselbe mit files, models, Sequences, TerrainDecals,effects und alle anderen müssen anfang und ende haben sonst werden sie nicht gelesen oder in den meisten Fällen erzeugen sie einen error und die ganz cfg wird nicht geladen.

      Schau dir am besten andere cfg an. besonders meine mod gebäude enthalten viele kleine tipps
    • Okay, ich verstehe, aber was mich immernoch verwirrt ist, wo ich das hier:
      <m_Transformer>
      <m_Config>
      <m_Position.x>0.000000</m_Position.x>
      <m_Position.y>0.000000</m_Position.y>
      <m_Position.z>0.000000</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>
      <m_Scale>2.000000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>

      einsetzen muss, damit Scale die Größe beeinflusst, egal wo ich das hinmache und egal was ich bei Scale eingebe, beim Gebäude ändert sich garnixchts; das macht mich verrückt :D
    • nein dort kommt die cfg des gebäude rein, das du mit in deinre haupt cfg haben wilst

      es kommt unten hin wie oben :
      1. <m_ConfigType>MATERIAL</m_ConfigType>
      2. </m_Config>
      3. </m_Materials>
      4. <m_Transformer><m_Config><m_Position.x>0.000000</m_Position.x>
      5. <m_Position.y>0.000000</m_Position.y>
      6. <m_Position.z>0.000000</m_Position.z>
      7. <m_Rotation.x>0.000000</m_Rotation.x>
      8. <m_Rotation.y>0.000000</m_Rotation.y>
      9. <m_Rotation.z>0.000000</m_Rotation.z>
      10. <m_Rotation.w>1.000000</m_Rotation.w>
      11. <m_Scale>2.000000</m_Scale>
      12. <m_Conditions>0</m_Conditions>
      13. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      14. </m_Config>
      15. </m_Transformer>
      16. </m_Config>
    • Sry, dass ich das Thema einfach so gewechselt hab, ist alles so interessant^^

      Aber nun zu meiner Frage, ich hab jetzt zum Beispiel bei der Teeplantage den Wert bei Scale verändert, das Gebäude bleibt aber gleich, hier ist der Code bis zur Stelle der Änderung:

      <m_Config><m_Models><m_Config><m_FileName>data\graphics\buildings\ecos\production\tea_plantation\rdm\tea_plantation_lod0.rdm</m_FileName>
      <m_ConfigType>MODEL</m_ConfigType>
      <m_Materials><m_Config><m_Name>01</m_Name>
      <m_ShaderIndex>0</m_ShaderIndex>
      <m_AmbientColor.r>0.500000</m_AmbientColor.r>
      <m_AmbientColor.g>0.500000</m_AmbientColor.g>
      <m_AmbientColor.b>0.500000</m_AmbientColor.b>
      <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      <m_DiffuseTexture>data\graphics\buildings\ecos\production\tea_plantation\maps\tea_plantation_diff.png</m_DiffuseTexture>
      <m_NormalTexture>data\graphics\buildings\ecos\production\tea_plantation\maps\tea_plantation_norm.png</m_NormalTexture>
      <m_EnvironmentTexture>data\graphics\effects\environment\reflection_map_bw_blurred.dds</m_EnvironmentTexture>
      <m_HeightTexture></m_HeightTexture>
      <m_MaskTexture>data\graphics\buildings\ecos\production\tea_plantation\maps\tea_plantation_mask.png</m_MaskTexture>
      <m_RipplesTexture></m_RipplesTexture>
      <m_VertexFormat>P4h_N4b_G4b_B4b_T2h</m_VertexFormat>
      <m_DiffuseEnabled>1</m_DiffuseEnabled>
      <m_NormalEnabled>1</m_NormalEnabled>
      <m_EnvironmentEnabled>1</m_EnvironmentEnabled>
      <m_ParallaxEnabled>0</m_ParallaxEnabled>
      <m_RipplesEnabled>0</m_RipplesEnabled>
      <m_NumBonesPerVertex>0</m_NumBonesPerVertex>
      <m_ConfigType>MATERIAL</m_ConfigType>
      </m_Config>
      </m_Materials>
      <m_Transformer><m_Config><m_Position.x>0.000000</m_Position.x>
      <m_Position.y>0.000000</m_Position.y>
      <m_Position.z>0.000000</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>0.000000</m_Rotation.w>
      <m_Scale>5.000000</m_Scale> HIER HAB ICH DEN WERT GEÄNDERT; ABER ES BRINGT NICHTS
    • Die nächst frage ist die mich leider jetzt erst einfällt, welche cfg änderst du ? und ich meine die rda
      Wenn du eine Orginale änderst sollte es auch die letzte (Neuste) cfg sein in patch8 oder patch7 änderungen in alten oder von neueren rda überschrieben wird.
      damit meine ich :
      zum beispiel :
      patch1 gebäude ist viel Rauch
      .
      ..
      patch6 Gebäude hat wenig Rauch

      Im Spiel wird das Gebäude mit wenig Rauch angezeigt, anno nimmt immer seine Werte von der neusten rda
    • es ist eine winkel angabe bezogen auf 360 sin und cos für 0 und 180 ist es
      0
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>

      180
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>-1.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>0.000000</m_Rotation.w>

      90
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.707107</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>0.707107</m_Rotation.w>

      270

      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>-0.707107</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>0.707107</m_Rotation.w>