Awesome, thank you...!!! Sadly, my CPU stopped working and I had to replace it with another one, which apparently is not able to run mods. So it'll be sometime before I can play with these new elements.
Hello @derfinn01, With Land of Lions out today, I'm here once again being greedy. Would you be able to add the Enbesan NPC assets and the Enbesan public, farm, and production buildings as ornamentals to the mod? You have always been quick to add elements to the mod. I'll wait for you to update it. Take care and stay safe.
Just as ornamental structures like the residences and public buildings in the current mod. I would like the animation associated with the building to remain if possible, but not the effect.
Hey @derfinn01, not to sound greedy but is it possible to add all production buildings including the commuter and visitor piers to the mod? Just like the public buildings and residences that you currently have. You know just as ornamental assets from all worlds Old World, New World, and the Arctic.
Thank you so much. I have tried the mod, so the problem of rotation is resolved but I'm unable to change the variation of the residence using the default shift+V shortcut. Could you take a look?
With the recent game update, a feature was added that rotated and changed the variation of a residence if an adjacent residence was upgraded to the next tier. Unfortunately, this same feature also auto-rotates and/or changes the variation of a residence when relocating to an adjacent residence. This seems to affect sometimes the residence that is being relocated, sometimes the adjacent residence of the relocated residence or sometimes both. For a beauty-builder like myself, who has enjoyed the v…
Well in my case, the game starts all fine and I am even able to load a saved session. However, regardless of using/accessing the decorative elements, Anno crashes within say 10 or so minutes. I have now reverted to the 1.2 version and the game runs perfectly fine!
Amazing! I am off to bed now, will try it in the morning! Just another question or maybe request; are any of the arctic elements being planned to be added in the future like the delivery sleds, whaling boats, etc.?
@derfinn01, mate you are awesome! Thank you so very much for adding the new elements, yet again. Keep up the good work. PS. Okay, so apparently the game keeps crashing now. Could you look into it? Is there any additional info you require?
Zitat von Mulan89: „ Hey, I downloaded and installed trim elements 1.2, but everything is as before version 1.1. What could be the problem ? “ Try starting a new game. It didn't work for me in a previously saved game with the earlier version.
@derfinn01, thanks for adding those elements as ornamental objects. I have been spending the last two days trying to further beautify my city. If it's not too much to ask, whenever you have the time, is there a way to add the various cemetery buildings on Bright Sands as well in the future? Once again, thank you for your time in creating this mod and adding more assets as per our request.
Zitat von Jacobi22: „have you try the Maug Mod 1.36? “ Thanks, I'll give this mod a try. However, I am not too much a fan of the other features of the mod for e.g. the electricity luxury need for lower civilization tiers. Is there a way to just have the shipyard mod?
Hello everyone, I am really enjoying the ornamental elements added in this mod, and I am using them to decorate and beautify my islands. However, just out of curiosity and perhaps desire, may I ask if it's also possible to add the small boats that float near Archibald Blake's island? The small sail boats, the fishing boats, the transfer ships and the cargo barge. Having them bobbing in the waters around my quays would add some more life to them. Thank you for creating mod this BTW. It has made p…